We'll be hitting the game's Alpha milestone (the halfway point, as per my definition of "alpha") in a couple months, on *October 1st 2014. (10/01, what a binary date!)* I just want to thank you all ag...
Yay, this time I didn't take six weeks to finally update you again!
*What's black, white, and hasn't updated their fans on Nothing To Hide for about six weeks?*
First, an apology. Open development is about sharing progress, but it's also about confessing *lack *of progress. The past two weeks has been a perfect storm of shenanigans for me. Falling sick with a...
(read the full comic here!)
First, a thank you for being there for us, as we bring Nothing To Hide to life! Here's a papercraft design to make an all-seeing iEye of your own. (full resolution image
That's right, this group of collaborators has *doubled*. Thank you again for being part of Nothing To Hide! It's been almost five months since this whole adventure into open source and open developmen...
*Share & back our crowdfunding campaign: http://back.nothingtohide.cc/*
*Hello Council of 86!*Feb 17*. Hold me to this date. *Feb 17*.
I'm excited to finally show off the mechanics-complete, level-complete, art-complete *Nothing To Hide Demo version whatever.* (Chrome- and Safari- only for now)